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  • Museums become
  • ... interactive museums

Practix develops interactive solutions for the Edutainment sector, designed to suit all the needs of a museum or exhibition space. The offer includes a wide range of technologies such as interactive tables, free body interaction with Microsoft Kinect, 3D virtual reality viewers such as Oculus Rift and other related devices. Through specially designed interactive solutions, the museum can offer visitors the ability to recapture and resume the themes of an exhibition in a fun and engaging way, inviting participants to engage in discussions and debates, fundamental elements for processing and developing museum related information. Thanks to our technologies, visitors can travel through time, fly over cities, look beneath the skin, catching insects, immersing themselves in a unique interactive experience.

Trevi Centres Virtual Reality, in collaboration with Smart3K

At the Trevi Cultural Centre, on the occasion of the temporary exhibition titled “Time & Money – In the circle of art”, Practix created two interactive tables based on the TouchDomain solution in order to allow visitors to explore the theme of time and money, in addition to displaying the works selected in collaboration with the Rome Museum of Contemporary Art (MARCO). For this project, thanks to the precious collaboration with Smart3K, a virtual reality tour of the exhibition spaces of the MARCO museum in Rome was created. Using two Oculus Rift headsets, visitors can explore the spaces of the Museum in Rome, immersed in a new enveloping experience. 

The Bolzano School Museum

The museum installation consisting of two multi-touch interactive tables allows visitors to view a map of the city of Bolzano. The user, interacting with the timeline, can see the distribution of schools in the area and the changes that have taken place over the past 150 years.

Ötzi

To celebrate the 20th anniversary of the discovery of Ötzi, the Similaun Man, Practix developed a special interactive table for the archaeological museum in Bolzano, as part of the successful “Ötzi20” exhibition. Within the exhibition, the multi-touch and multi-user screen recreates a laboratory table, on which visitors can discover and explore Ötzi’s body. The 65″ interactive screen makes it possible to reproduce the mummy in life-size, shown lying down, and to see it in detail, outside and inside his body. The system was designed to allow a group of people, each independently, to be able to experience together an exceptional anatomical exploration of the mummy.

Grab the food

Grab The Food is a competitive multiplayer video game designed for a medium size interactive table. The game is intended for children between 5 to 9 year of age and the interface is designed to support the game without being accompanied by an adult. In this game, children must impersonate an animal and understand its diet. The child collects the most succulent insects and small animals, avoiding harmful ones.